Remote Interface settings
You have access to the Remote Interface settings via the Remote window. Open the Remote window by clicking on this icon in the main screen: 
In the Remote window you can couple remote inputs to players and determine how the Remote Interface should respond.

Enabling the remote
In the Remote window there's a checkbox to enable or disable the Remote Interface. If the Remote Interface is disabled, JingleBox will not react to any remote input.
Rx
The four green Remote Rx indicators blink whenever they receive a trigger on that remote input. Regardless of the player assignment, Rx1 will always refer to remote input 1, Rx2 will always refer to remote input 2, etc.
Assigning players to remote inputs
In the Remote window you can select a remote input for each jingleplayer to react to. Use the four 'SET'-buttons to link a player to a remote input. Note that you cannot link one remote input to more than one player. If you use all four remote inputs, the most logical would be to link remote 1 to player 1, remote 2 to player 2, etc. It is also possible to use less than four remote inputs and leave the other remote inputs unassigned.
Couple to outputs
You can connect the remote inputs to faderstart outputs on your mixing console. In that case, the remote inputs are directly related to the audiocard(s). The 'couple to outputs'-function links a remote input to each audio output (i.e. Remote 1 to Output A, Remote 2 to Output B, etc.). JingleBox will then find out which output the players have and automatically link the right remote input to them.
Auto change
You could have more than one player routed to the same audiocard (output sharing). For instance, players 1 and 2 might be routed to Output A and players 3 and 4 might be routed to Output B. The 'Auto Change'-function dynamically links remote inputs to players sharing the same output. Let's say players 1 and 2 both use Output A. 'Auto Change' will then first link player 1 to Remote 1. Then, as soon as player 1 is started, link player 2 to Remote 1 and vice versa. You will find 'Auto Change' necessery if you connect the remote interface with the faderstart outputs of less than four audiochannels and you still want to use four players. 'Couple to outputs' must be enabled in order to use 'Auto Change'.
Trigger type
You can select the type of contact closure that the remote interface receives. The trigger type depends on the device that triggers the remote interface.
Pulse - Choose this option if the remote interface receives a pulse trigger (i.e. from a pushbutton). The players will then react to remote input in the same way as they to to keyboard input (the function keys).
Continuous - Choose this option if the remote interface receives a continuous trigger as long as the players should be playing. This option is mostly used together with faderstart outputs of mixing consoles. The mixing console short-circuits the faderstart output as long as the channel is opened. The players will start playing as soon as they receive the trigger and stop again if they lose the trigger.
Remote sensitivity
The remote sensitivity is in fact the frequency at which JingleBox checks the remote inputs. A high sensitivity is most commonly used and makes JingleBox react very fast to remote input. A low sensitivity requires a longer trigger before JingleBox reacts, but it also puts less pressure on your system. However, any system that meets JingleBox's system requirements should be able to handle a high remote sensitivity.
Remote delay
In some cases you might want JingleBox to wait a while after receiving remote input, before actually starting the player. For instance, when you connected the remote inferface to faderstart outputs on your mixing console. Most mixing consoles short-circuit the faderstart output immediately when the fader is pushed open, but it takes a while before you pushed the fader far enough open. In that case, a slight start-delay is desired. The remote delay applies this start-delay to the players. The remote delay can be set within a range of 0 to 1000 milliseconds.
Polling frequency meter
The Remote Polling frequency meter indicates how often the status of the Remote is checked (times per second). |